using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("SocialToast")]
	public class SocialToast : MonoBehaviour
	{
		public static float FUDGE_FACTOR => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "SocialToast", "FUDGE_FACTOR");

		public UberText m_text => method_3<UberText>("m_text");

		public SocialToast(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SocialToast(IntPtr address)
			: this(address, "SocialToast")
		{
		}

		public void SetText(string text)
		{
			method_8("SetText", text);
		}
	}
}
